Havoc

Havoc turns gameplay
into AI training data
for game studios.

Deploy a character, generate data, get paid in tokenized equity.

enemy_seen
CapturingHV-S18421
Behavior profile
Aggression
Exploration
Risk
Patience
The gapSynthetic / Human

Perfect play
isn’t human play.

Games are the highest-signal environment for behavioral AI, and every model needs one thing it can’t get from synthetic data simulations: how a real person actually behaves, making imperfect choices based on different human personalities.

We built a platform where users configure their unique characters into gaming environments. Every session generates structured behavioral data. This data is captured at scale, labeled, and ready to train the next generation of game-testing and simulation models.

How it worksFree to join

Play weird.
Get paid.

01

Configure

Set your character's playstyle — aggression, exploration, risk and patience.

02

Deploy

Drop it into a live environment built for data capture.

03
enemy_seenengage
ammo_lowsearch
damage_takenretreat

Submit

Send the finished session into the pipeline. Submission burns 10,000 HAVOC.

04

Get paid

Accepted sessions are compensated in tokenized equity.

Sessions
184
Events contributed
2.8M
Rank
#184
$HAVOC

$HAVOC powers the
contribution economy.

  • Submitting session data requires burning 10,000 HAVOC.
  • Each submission permanently removes HAVOC from supply.
  • 70% of data revenue is allocated toward HAVOC buybacks.
Data contributedData revenueBuybackHAVOCSubmission burnMore data70%of data revenue funds buybacks
The slate01 live / 06 planned

One environment
is never enough.

Havoc offers a variety of games to play. The first live game is DOOM. There will be many more, each with unique environments that widen the range of experiences a model can learn from.

Live
DOOM
HV-001
HV-002
Unannounced
Strategy
HV-003
Unannounced
Survival
HV-004
Unannounced
Racing
HV-005
Unannounced
Open world
HV-006
Unannounced
Platformer
HV-007
Unannounced
Sandbox
Studios & data partners

Built for games
that need
human behavior.

We partner with AI labs and gaming studios that need behavioral datasets no synthetic pipeline can replicate.

01
Routes traced in red through an isometric cutaway of a level, branching between rooms toward lit exits.

QA & game testing

Stress-test builds against thousands of real play patterns instead of one scripted path.

02
Five low-poly enemies of different builds spread along a line, each casting a long shadow.

Multiplayer bots

Opponents that hesitate, over-commit and misjudge, because the people they learned from did.

03
Five parameter tracks with markers set at different positions, two of them pushed to red.

Custom data

Capture built around a studio's own mechanics, genre, platform or question.

Talk to our teampartners@havoclabs.ai

Every session
is a dataset.

Contribute behavioral data, or build on it. Both start here.

Are you a game studio? Contact us