Havoc turns gameplay
into AI training data
for game studios.
Deploy a character, generate data, get paid in tokenized equity.
Perfect play
isn’t human play.
Games are the highest-signal environment for behavioral AI, and every model needs one thing it can’t get from synthetic data simulations: how a real person actually behaves, making imperfect choices based on different human personalities.
We built a platform where users configure their unique characters into gaming environments. Every session generates structured behavioral data. This data is captured at scale, labeled, and ready to train the next generation of game-testing and simulation models.
Play weird.
Get paid.
Configure
Set your character's playstyle — aggression, exploration, risk and patience.
Deploy
Drop it into a live environment built for data capture.
Submit
Send the finished session into the pipeline. Submission burns 10,000 HAVOC.
Get paid
Accepted sessions are compensated in tokenized equity.
$HAVOC powers the
contribution economy.
- Submitting session data requires burning 10,000 HAVOC.
- Each submission permanently removes HAVOC from supply.
- 70% of data revenue is allocated toward HAVOC buybacks.
One environment
is never enough.
Havoc offers a variety of games to play. The first live game is DOOM. There will be many more, each with unique environments that widen the range of experiences a model can learn from.
Built for games
that need
human behavior.
We partner with AI labs and gaming studios that need behavioral datasets no synthetic pipeline can replicate.

QA & game testing
Stress-test builds against thousands of real play patterns instead of one scripted path.

Multiplayer bots
Opponents that hesitate, over-commit and misjudge, because the people they learned from did.

Custom data
Capture built around a studio's own mechanics, genre, platform or question.
Every session
is a dataset.
Contribute behavioral data, or build on it. Both start here.
Are you a game studio? Contact us


